FAQ's
Question: Does D-Calc perform pole-loading calculations?
Answer: No. D-Calc only calculations percent remaining section modulus at a given pole cross-section. This can be used to determine risk of the pole breaking at that cross section location.
Question: Is a free trial available?
Answer: Yes. Contact ppetersen@edmlink.com for a free, 30-day trial of D-Calc. Only applies to new customers.
Question: Can D-Calc be integrated with other apps?
Answer: Yes. There are several options to embed or link D-Calc to other applications:
- D-Calc API - connected mode only, API licensing required
- D-Calc iOS library - connected or disconnected modes, iOS only, Enterprise licensing required
- D-Calc app linking - connected or disconnected modes. All O.S. platforms supported. Included with all core D-Calc licenses.
Contact ppetersen@edmlink.com for more information on options, pricing, and integration support.
Question: How many devices can one D-Calc license be installed on?
Answer: D-Calc may be used on two devices per license. For example, the same person (email address) may log into to D-Calc on a smartphone and on a laptop PC. If the person tries to use D-Calc on a third device, the app will simply prompt the user to deactivate D-Calc on one of the other two devices. After doing so, the new device may be used with that license.
Question: What are the pricing models for D-Calc?
Answer: D-Calc offers both perpetual and subscription-based pricing models.
Core product licensing:
- $50/user/month -or-
- $500/user/year -or-
- $950/user/perpetual
API licensing:
- $5,000 per 25,000 poles
iOS library licensing:
- Enterprise-only. Call EDM for quote.
- Unlimited users
Question: I cannot pay online by credit card (due to organizational policy, credit card limit, etc). Can I bypass the online registration and payment?
Answer: Yes! Contact EDM, and we can provide alternate avenues of payment (Purchase Orders, etc). We can then side-load your registration into the system. Note that monthly and yearly licensing must be purchased online, so offline payment only is available for perpetual core licenses, the API, and the iOS library.